The Give-and-Get Economy Outlet is a pop-up store and a dynamic, distributed collection of objects. It’s a structure that serves as a site for interaction. And it’s a series of practices, strategies, and resulting interactions with and between users. As a system, the Give-N-Get is an experimental economy, with transactions (exchanges) between participants (who are […]
Feedback Playback is a dynamic biofeedback action movie viewing and re-editing system. In the system, the users’ physical state determines the visceral quality of movie scenes displayed; immediate reactions to the scenes feed back to generate a cinematic crescendo or a lull. We used material that is rigorously narrative, formulaic, and plentiful: the action movie […]
The Heartbreak Haiku site invited visitors to condense their tragic, failed-relationship stories into three line haiku. While many internet communities spring up around common interests or obsessions, Heartbreak Haiku attempted to create a community of users organized around a particular set of emotions: “Your best pals are happy to listen to your rambling, romantic sob […]
Awkward_NYC, or The New York City Map of Awkward Social interactions in Public Spaces, is a collaborative online map for reporting social accidents and small interpersonal traumas that occur unexpectedly in public spaces. The map pinpoints sites in the New York Metropolitan area where misunderstandings, outbursts, physical altercations, arguments between friends or strangers, and romantic […]